// the adventure

A village your money habits
bring back to life

A sleeping village is waiting on your Character screen. Looking over your month, logging a day and making a plan relight it, one place at a time. It's free, and it never asks you to spend money.

  • Free for everyone
  • No spending needed
  • On your Character screen
Hunter Vault Adventure screen with the Village of the First Beacon and the spark spirit companion
// what relights it

Four real habits, one village

Small, real habits light the village. Nothing here needs you to spend money.

Look over your month

Review your reports, check your budget, or reflect on today. It relights the Ledger Hall, where the village kept its records.

Log a day

An expense, an income or a no-spend day all count. Logging honestly relights the Lantern Garden, which blooms on honest days, spent or not.

Make a plan

Set a budget limit, start a goal, choose a debt plan, set your payday, or review your budget. Any of these relights the Workshop.

Come back on different days

The Beacon Tower needs steady light, not one bright flash. Show up on 3 different days, and any review, log or plan counts.

A spirit that grows

A spark spirit joins you at the Gateway and grows as the village wakes: Spark, then Glimmer, then Beacon.

// the idea

Your habits send a little light back.

The Village of the First Beacon went dark a long time ago. Every good habit you keep with your money sends a little light back, and the village wakes one place at a time: the Gateway, the Ledger Hall, the Lantern Garden, the Workshop and the Beacon Tower.

Each place asks for something you'd want to do anyway. Look over your month. Log what happened today, even if nothing did. Make a plan. Come back on a few different days. A plan doesn't have to be perfect. It just has to exist.

  • A short story on your Character screen
  • Five places to relight, in order
  • Counts reviews, logs and plans
  • Free for everyone
Painted floating island village at night, still dark: a stone archway, two cottages, a garden of unlit lanterns and a tower topped with a dim crystal
// how it works

Relight the village in five steps

A place becomes ready to relight once the one before it is lit, and each one comes with a short scene.

  1. The Gateway

    Open the Adventure card on your Character screen and tap Begin. The Gateway relights, a spark spirit follows you through, and you can give it a name.

  2. The Ledger Hall

    Look over your money. Review your reports, check your budget, or reflect on today.

  3. The Lantern Garden

    Log today honestly. An expense, an income or a no-spend day all count.

  4. The Workshop

    Make or check a plan: set a budget limit, start a goal, choose a debt plan, set your payday, or review your budget. Your spirit becomes a Glimmer.

  5. The Beacon Tower

    Keep your light steady: show up on 3 different days. Any review, log or plan counts. When it lights, the whole village is awake, and you earn 300 Gold and the Beacon Keeper title.

// your spirit

A spark spirit joins you, and grows as the village wakes

It follows you through the Gateway when you begin. It starts out named Lumi, and you can rename it any time. Tap it to say hi.

  1. The spark spirit at its first stage: a small, pale, long-eared creature with curled horns and a crystal-tipped tail

    Spark

    When you begin

  2. The spirit at its Glimmer stage, grown a little bigger, with a fuller crystal tail

    Glimmer

    Once the Workshop is relit

  3. The spirit at its Beacon stage, with a small gold crown, a ring of floating crystals and a large crystal tail

    Beacon

    When the whole village is lit

// the first beacon

Relight it all for 300 Gold and the Beacon Keeper title.

When the Beacon Tower lights, the whole village is awake, thanks to habits you kept for real. You earn 300 Gold and the Beacon Keeper title, and your spirit becomes a Beacon.

The village keeps going after that. Keep your habits on different days and small details appear around the island: glowing path stones, flower boxes, a koi pond, festival lanterns, a waterfall and, after 30 different days, an aurora. There are 12 in all.

  • 300 Gold, once, when the Beacon Tower lights
  • The Beacon Keeper title
  • Your spirit becomes a Beacon
  • 12 small details to light afterwards
The same floating island village fully relit: a glowing crystal on the beacon tower, warm windows, lanterns, a koi pond, glowing mushrooms, a waterfall and an aurora
// fair by design

An adventure that never asks you to spend

Free for everyone

It isn't part of Awakened Hunter or Hunter Pass.

No spending needed

A no-spend day counts as much as logging a purchase.

Built on habits you'd keep anyway

Reviews, honest logs and plans, on different days.

Yours to hide

Turn off the Adventure prompts in Settings if you'd rather not see them.

// questions

Frequently asked questions

No. The Adventure is free for everyone, and nothing in it asks you to spend money. You relight the village with habits like looking over your month, logging a day and making a plan. It isn't part of Awakened Hunter or Hunter Pass.

Real money habits, one place at a time. The Ledger Hall lights when you look over your money: review your reports, check your budget or reflect on today. The Lantern Garden lights when you log a day, and an expense, an income or a no-spend day all count. The Workshop lights when you make or check a plan, like setting a budget limit, starting a goal, choosing a debt plan or setting your payday. The Beacon Tower lights when you show up on 3 different days.

On your Character screen. A card for it can also appear on Home and in Quests. If you'd rather not see these prompts, you can turn them off in Settings.

300 Gold and the Beacon Keeper title, once, when the Beacon Tower is lit. Your spirit becomes a Beacon, and as you keep your habits on different days, small details keep appearing around the island, from glowing path stones to an aurora.

A small companion that follows you through the Gateway when you begin. It starts out named Lumi, and you can rename it any time. It grows from a Spark to a Glimmer once the Workshop is relit, and becomes a Beacon when the whole village is lit.

No. The Adventure never asks you to buy anything, with real money or with Gold. A no-spend day counts as much as logging a purchase, so a quiet day with nothing spent still moves the story forward.

// your next move

Begin your adventure from your Character screen.

Download Hunter Vault free on iOS and Android. The Adventure is free for everyone, and nothing in it needs you to spend money.

  • Free for everyone
  • No spending needed
  • No account needed
See all features →
Hunter Vault Character screen with rank A Elite, level 23, XP progress to rank S and a 31-day streak